An Ability Word is a word that thematically groups cards with a common functionality, but has no special meaning in the Comprehensive Rules.
See also:
List of Ability Words[]
- Battalion
- Bloodrush
- Channel
- Chroma
- Cohort
- Constellation
- Converge
- Delirium
- Domain
- Fateful hour
- Ferocious
- Formidable
- Grandeur
- Hellbent
- Heroic
- Imprint
- Inspired
- Join forces
- Kinship
- Landfall
- Lieutenant
- Metalcraft
- Morbid
- Parley
- Radiance
- Raid
- Rally
- Spell mastery
- Strive
- Sweep
- Tempting offer
- Threshold
- Will of the council
Comprehensive Rules[]
- 207.2c An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality, but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are battalion, bloodrush, channel, chroma, cohort, constellation, converge, domain, fateful hour, ferocious, formidable, grandeur, hellbent, heroic, imprint, inspired, join forces, kinship, landfall, lieutenant, metalcraft, morbid, parley, radiance, raid, rally, spell mastery, strive, sweep, tempting offer, threshold, and will of the council.
Mechanics |
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Keyword Action • Keyword Abilities • Ability Words |
Ability Words |
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Domain • Fateful hour • Ferocious • Formidable • Grandeur • Hellbent • Heroic • Imprint • Inspired Join forces • Kinship • Landfall • Lieutenant • Metalcraft • Morbid • Parley • Radiance Raid • Rally • Spell mastery • Strive • Sweep • Tempting offer • Threshold • Will of the council |