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Magic: The Gathering

Attach

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Attach is an evergreen keyword action.

Details

It is the act of putting an Aura, Equipment or Fortification onto on object that it can enchant, equip or fortify.

Comprehensive Rules

701.3. Attach

  • 701.3a To attach an Aura, Equipment, or Fortification to an object means to take it from where it currently is and put it onto that object. If something is attached to a permanent on the battlefield, it’s customary to place it so that it’s physically touching the permanent. An Aura, Equipment, or Fortification can’t be attached to an object it couldn’t enchant, equip, or fortify, respectively.
  • 701.3b If an effect tries to attach an Aura, Equipment, or Fortification to an object it can’t be attached to, the Aura, Equipment, or Fortification doesn’t move. If an effect tries to attach an Aura, Equipment, or Fortification to the object it’s already attached to, the effect does nothing. If an effect tries to attach an object that isn’t an Aura, Equipment, or Fortification to another object or player, the effect does nothing and the first object doesn’t move.
  • 701.3c Attaching an Aura, Equipment, or Fortification on the battlefield to a different object causes the Aura, Equipment, or Fortification to receive a new timestamp.
  • 701.3d To “unattach” an Equipment from a creature means to move it away from that creature so the Equipment is on the battlefield but is not equipping anything. It should no longer be physically touching any creature. If an Aura, Equipment, or Fortification that was attached to an object or player ceases to be attached to it, that counts as “becoming unattached [from that object or player]”; this includes if that Aura, Equipment, or Fortification leaves the battlefield, the object leaves the zone it was in, or that player leaves the game.
Keyword Actions
Evergreen ActivateAttachCastCounterDestroyDiscard
ExchangeExileFightPlayRegenerateReveal
SacrificeScrySearchShuffleTapUntap
Other AbandonBolsterClashDetainFatesealInvestigate
ManifestMonstrosityPlaneswalkPopulateProliferate
Set in MotionSupportTransformVote

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