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Dark Ascension is the second set in the Innistrad block.
The battle between Vampires, werewolves, and zombies continue into the night. While the forces of good struggle to hold back the threat, villagers cower behind walls and pray for the morning light.
Prereleases: January 28–29, 2012
Release Date: February 3, 2012
Launch Parties: February 3–6, 2012
Game Day: February 25–26, 2012
- 12 Mythic Rares
- 38 Rares
- 44 Uncommons
- 64 Commons
Fateful Hour - An enhanced ability or affect that only takes place when the cards controller has 5 or less life.
Undying - If a creature with undying were to have no +1/+1 counters on it, and it were to die, return it onto the battlefield from the graveyard with a single +1/+1 counter on it.
Double-Faced Cards, Morbid, Curses and Flashback return in Dark Ascension.
- 9 Common
- 1 Double-Faced
- 3 Uncommon
- 1 Rare
- 1 Basic Land or Double-Faced Card Checklist
- Player's guide, with complete visual encyclopedia
- Dark Ascension™ card box
- 9 Dark Ascension booster packs
- 70-card basic land pack
- 10 Dark Ascension double-faced card checklists
- Special edition Spindown™ life counter
- Two deck boxes
Comments on the set
The set puts a stronger emphasis on those creature types, giving each type of monster more support. Meanwhile, the humans are on the verge of extinction and have to take desperate measures to stem the tide. Dark Ascension has several broken cycles (a cycle where one color is omitted) to show how humans are flagging.
Many of the double-faced cards in Dark Ascension are humans on one side and werewolves on the other. Dark Ascension also has a number of cards involving the number 13.