Green
From Magic: The Gathering
Forests provide green mana, the color of the life and nature. The strength of green magic lies in. Green spells and abilities focus on making it's creatures larger in order to beat their opponent into the ground, destroying "unnatural" artifacts and enchantments, or increasing mana production. With the power of green, call powerful beasts to maul your enemies to a pulp.
Green's allies are White and Red, while it's enemies are Black and Blue.
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[edit] Flavor
Green is a strong color. It works well with white and red,while being enemies with black and blue. Green is a color centered around brute force. It consist of giant creatures with trample. It is split between really slow and fast. It's about ferocity, brute strength, instinct, and primal rage. Pulse of life is the power of green mana. It is filled with beasts and trees. All hail the laws of the jungle!
[edit] History
Green has a long history of large-enormous creatures as well as enchantments to pump up small creatures.
The teeming forests overflow with green mana, the pulse of nature. Green magic is about growth, life, and brute force. When a green mage fights, massive creatures crash through the undergrowth, animals enlarge to gargantuan size, and wounds close before blood spills onto the ground.
Strength, ferocity, and life: These are the values that sustain the green mage.
Green mages understand that the world obeys the law of the jungle—everything is either predator or prey. Green mages do what they can to accelerate and protect nature: jungles expand, artifacts crumble, and creatures regenerate themselves. For green mages, even the plants become lethal weapons. At their best, green mages are instinctual and adaptive. At their worst, they are savage, unthinking, and predatory.
Examples of green spells include wild, lush growth, sudden predatory hunger, and the might of an entire stampede.
Green mages summon a huge variety of creatures, from forest-dwelling animals to territorial elves and awe-inspiring behemoths. Some green creatures are living wellsprings of mana; others overrun their foes in a mighty rush of ferocious power. From towering nature elementals to carnivorous wurms, green creatures are the biggest and mightiest around.
Each of the five colors of magic has two ally colors and two enemy colors. Green is allied with white and red mana. Green mana and white mana share the values of holism, order, and community. Green and red mana share values of action, base urges, and connection to the earth.
Green mana opposes blue mana through the conflicts of the natural vs. the artificial, reality vs. illusion, and growth vs. stultification. Green mana opposes black mana through the conflicts of life vs. death, growth vs. decay, and greed vs. abundance.
[edit] Gameplay
Most people playing green will play it as aggro because of its possibility of setting the game for a win very quickly. Again, this depends on the type your playing. Many times, if you are playing Green elementals or Treefolk, you will play big and slow. If you are playing elves though....the game could be finished in a few turns. Even though Green is enemies with Black and Blue, green is the only color that really can complement any other color even without hybrids or multi-colors to bridge the gap.
