Homarids are lobsterlike enemies of the Vodalian Empire that began to thrive in the new climate after the Brothers' War. Young homarids are known as Camarids (crayfish). In Terisiare their descendants are known as Viscerids.
In mechanics and flavor, the homarids were made to represent tidal effects. Homarid itself is supposed to be a direct representation of the tide moving in and out, and this was also supposed to represent a random change in the game state. However, because it used counters and worked in an orderly fashion, it wasn't random at all, and actually annoyed players with trying to keep track of it all. Homarids were not looked upon kindly by players, and this was parodied in the Unglued set with Clamfolk. Appropriately, the clamfolk were also disliked by players.
In other languages
|Language or script||Title||Romanization|
| Russian||Хомарид|| Xomarid|
| Japanese||ホマリッド|| Homariddo|
| Simplified Chinese||荷马利|| Hémǎlì|