A Keyword ability is a word or words that substitute for a piece of rules text. Many keywords are summarized in reminder text, especially in core sets.
Each keyword ability is instead explained in detail in section 702 of the Comprehensive Rules.
See Also:
List of Keyword Abilities
- Absorb
- Affinity
- Amplify
- Annihilator
- Aura Swap
- Awaken
- Banding
- Battle Cry
- Bestow
- Bloodthirst
- Bushido
- Buyback
- Cascade
- Champion
- Changeling
- Cipher
- Conspire
- Convoke
- Cumulative Upkeep
- Cycling
- Dash
- Deathtouch
- Defender
- Delve
- Dethrone
- Devoid
- Devour
- Double Strike
- Dredge
- Echo
- Enchant
- Entwine
- Epic
- Equip
- Evoke
- Evolve
- Exalted
- Exploit
- Extort
- Fading
- Fear
- First Strike
- Flanking
- Flash
- Flashback
- Flying
- Forecast
- Fortify
- Frenzy
- Fuse
- Graft
- Gravestorm
- Haste
- Haunt
- Hexproof
- Hidden Agenda
- Hideaway
- Horsemanship
- Indestructible
- Infect
- Ingest
- Intimidate
- Kicker
- Landhome
- Landwalk
- Level Up
- Lifelink
- Living Weapon
- Madness
- Megamorph
- Menace
- Miracle
- Modular
- Morph
- Myriad
- Ninjutsu
- Offering
- Outlast
- Overload
- Persist
- Phasing
- Poisonous
- Protection
- Provoke
- Prowess
- Prowl
- Rampage
- Reach
- Rebound
- Recover
- Reinforce
- Renown
- Replicate
- Retrace
- Ripple
- Scavenge
- Shadow
- Shroud
- Soulbond
- Soulshift
- Splice
- Split Second
- Storm
- Substance
- Sunburst
- Surge
- Suspend
- Totem Armor
- Trample
- Transfigure
- Transmute
- Tribute
- Undying
- Unearth
- Unleash
- Vanishing
- Vigilance
- Wither
Comprehensive Rules
702. Keyword Abilities
- 702.1. Most abilities describe exactly what they do in the card’s rules text. Some, though, are very common or would require too much space to define on the card. In these cases, the object lists only the name of the ability as a “keyword”; sometimes reminder text summarizes the game rule.
Mechanics |
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Keyword Action • Keyword Abilities • Ability Words |