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|Card Type:||Creature — Nephilim|
|Oracle Text:|| Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
|Flavor Text:||When it awoke, it shattered the hillsides to make way for its passage.|